Here are some of the game projects that I have worked on thus far

Kloot Arena

Development Duration: 6 Months

Engine: Unity

by: Itatake

Contributions

  • Developed an I2Loc language updating tool & a Changelog generator

  • Co-developed the game’s rank system back-end and font-end for the 2.0 version.

  • Developed several back-end systems for managing data.

MIME//SCAPE

Inspired by the game: Roboquest 

Project Duration: 15 Weeks

Engine: Custom (Mys Engine)

Contributions

Spite : Through the veil

Inspired by the Diablo series

Project Duration: 15 Weeks

Engine: Custom (Mys Engine)

Contributions

  • Iterated and developed the engine’s UI API.

  • Developed the functionality of the game’s HUD and UI elements

  • Developed a behaviour system for the final boss

Vilse

Project Duration: 8 Weeks

Engine: TGA’s Engine (The Game Engine)

Contributions

  • Iterated and developed the engine’s UI API.

  • Developed the functionality of the game’s HUD and UI elements

  • Created a dialog system and pipeline to easily add and display dialog text

  • Developed a level exporter in Unity with a custom play button to launch the custom engine.

Telos

Inspired by the game: Striders

Project Duration: 8 Weeks

Engine: TGA’s Engine (The Game Engine)

Contributions

  • Iterated and developed the engine’s UI API.

  • Developed the functionality of the game’s HUD and UI elements

  • Developed a dynamic behaviour system for the enemies.